Problem
Hard decisions get made with gut feel alone, or paralyzed by over-analysis. Neither works well.
Theme Studio
Pick a palette + text modeA card game for hard decisions. Swipe through decision lenses, get a verdict. For founders, product builders, and anyone at a crossroads.
Hard decisions get made with gut feel alone, or paralyzed by over-analysis. Neither works well.
A Tinder-style card game where each card is a decision lens — reversibility, regret test, energy check, risk floor. Swipe yes/no. Get a reading synthesized from your pattern of responses.
Surfaces hidden tensions in your reasoning (head vs gut, upside vs risk floor) and gives you a structured verdict instead of a coin flip.
Tradeoff is a mobile-first card game for decision makers. Inspired by poker card aesthetics and Tinder-style swiping, it turns the messy process of hard decisions into something tactile and surprisingly revealing.
Cards are organized into four suits, each probing a different dimension:
The poker card visual direction was intentional — decisions are high-stakes, and the card table aesthetic creates a sense of occasion. Framer Motion handles the drag/swipe with velocity thresholds so quick flicks feel natural on mobile. The verdict algorithm looks for tensions between suit categories (e.g. high values score + low risk score = “you’re optimistic, but make peace with the downside”).
Demo Mirror
Mini preview of the actual demo. Use the launch button for full-screen interaction.
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